SILENT HILL: Townfall Story & Characters — Simon Ordell, Zoe and the Island of St. Amelia
Published 2026-09-236 min read
The people of SILENT HILL: Townfall: Simon Ordell (Jovan Adepo), the nurse Zoe (Kezia Burrows), Richard (Terry O'Quinn), and Screen Burn's narrative-first puzzle design.
A spoiler-light meeting of the people — on both sides of the CRTV screen — in SILENT HILL: Townfall.

Simon Ordell — the man who came back
Simon is Townfall's protagonist and the player's only set of eyes: the game is the first full-length Silent Hill played in first person, which makes Simon less a controlled avatar than a body you inhabit. Konami's official description is deliberately spare: Simon is called back to the island of St. Amelia to "put things right," and is driven to understand his connection to the place and its inhabitants as fragments of a past rise to the surface.
What the opening tells you about him is physical: he arrives coughing on the dock with a hospital ID band on his wrist and an IV line in his arm — recent medical history he does not explain, because he cannot. The game is in part about what that band means. He is voiced by Jovan Adepo.
Zoe — the voice in the static
The voice beckoning Simon back to the island belongs to Zoe, an inhabitant of St. Amelia and a nurse from a local family clinic, dedicated to her job. Konami's reveal of the character framed her double call perfectly: she is heard urging Simon to return to the island — while simultaneously asking him, "what are you doing here?"
That question is Townfall's engine. Zoe reaches Simon through the CRTV, the handheld television that is simultaneously story medium, navigation compass and monster radar — meaning the person guiding Simon deeper into the fog is literally broadcast through the device the player must master. She is voiced by Kezia Burrows.
Richard — and the rest of the credited cast
Terry O'Quinn — television royalty from Lost's island era — is credited as Richard, and his presence signals the show's cast-first ambitions. The credited ensemble also includes Christopher Sabat and, in the Japanese-language cast, Kenjirō Tsuda.
The town as a character — St. Amelia
The setting is the cast's stage and its interrogator: a Scottish-flavored island town of fog, terraces and a war-monument square hung with protest signs, whose community "seemingly abandoned" the town but did not leave it at rest. The worldbuilding arrives through what the town left behind — flyers, letters, notes, calendars, clinic paperwork — rather than through exposition.
The people who made it
- Screen Burn develops, directed by Jon McKellan; Konami publishes with Annapurna Interactive alongside.
- Konami producer Masakazu Hirayama frames the story as contemplation: a narrative journey about being "a member of the complex modern-day society" — phones, televisions, hospitals, and what all of it does to a person.
- Screen Burn's stated design philosophy: puzzles and problems intertwine directly with the narrative — the setup or the solution of a puzzle tells part of the story. (You meet this idea for yourself in the Room 204 calendar lock.)
- Audio is narrative too: composer Pilotpriest and audio director Byron Bullock built the 3D soundscape that carries the game's fear.
Why this cast of mysteries works
Townfall withholds its answers the way its fog withholds the street: in slabs. The structure is fragments — CRTV vignettes, documents, an unexplained hospital band, a voice that calls you home and accuses you of coming. The review roundup shows critics rewarding exactly that patience; the story overview keeps this guide's own spoilers locked down as the walkthrough expands.